Due to the difficulties in understandig this session´s text-basis, the discussion was mostly about understanding the core ideas of the text.
According to the text The Logical Categories of Learning and Communications by Gregory Bateson (1964) five levels of learning and thinking can be distinguished:
0: Zero learning; kind of reacting to stimulus; error corresponds to false reaction
1: Coincidence leads to change in response-specifity [getting better (faster, more precise...) in the way of (re)acting]
2: Change in process of learning equals ability of knowledge-transfer in comparable situations
3: Using system of choice-sets equals ability to abstract from specific or comparable context
4: Still not existent on this planet Trans humanity (=use of technology to improve mankind´s abilities]
Each level can be identified by specific context markers.
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After first discussion about context markers in academic and school learning-environment, which lead to the conclusion, that the individual decides for itself, if the situation is accepted as learning context or not, the discussion came on how to understand the different levels of learning, stated by Bateson, debated in recourse on three contexts:
1. Road learning and Bateson´s Learning Levels
Level 1 would be getting faster in learning vocabulary
Level 2 would be a skill transfer on other contexts, e.g. learning biology terms
Level 3 wasn´t discussed
2. Games and Bateson´s learning levels
a) Board games, e.g. Siedler
Level 1 could be learning to act according to the gamerules
Level 2 would then be studying the tactics of other players and developing an own contextual adaptable tactic
Level 3 wasn´t discussed
b) Pc-games, e.g. Doom and Ultima Underworld
Doom (shooter gamer)
Level 1 could be learning to shoot Monsters/enemies
Level 0 would then be to do this every time an enemy appears
So error on this level would be not to react and get killed
Level 1 then would be to get more effective in killing the enemy
Ultima Underworld (U.U.) (adventure game)
Level 1 would be to notice, that killing an Orc in U.U. is not the same as killing an Orc in Doom, cause Orcs don´t need to be enemies in U.U., for they can be trading partners as well
Level 2 would then mean, to learn, that shooter games and adventure games and maybe other kind of games are existing and, that therefore it is necessary to proof different strategies in game-playing
3. constructivistic GBL and Bateson´s Learning Levels
Pc-games, e.g. September 12th
This game is about shooting terrorists in an Arabic city with missiles, but can´t be won, for there is no winning destination formulated. The player has to choose, whether to shoot or not to shoot. Shooting mostly leads to the creation of new terrorists, for it´s almost impossible not to kill civilians as well. But not shooting won´t diminish the number of terrorists as well.
So the intention of the game is to lead the player to level 3 learning; abstracting from the game context to reality and attitude towards terrorism fighting
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personal remark
I´d like to know, how Bateson´s learning levels can be applied on Gagné´s hierarchic model of forms of learning?

aus Mandl, Heinz / Reinmann, Gabi (2006): Unterrichten und Lernumgebungen gestalten. In: Andreas Krapp, Bernd Weidenmann (Hg.): Pädagogische Psychologie. Ein Lehrbuch. Fünfte, vollständig überarbeitete Auflage. Weinheim, S.623.