Category Archives: education

Was man beim GBL-Spieldesign beachten sollte

Wenn man sich an das Design eines ‘Lernspiels’ heran wagt, hier ein paar Vorschläge, um das Spiel in seinen Aspekten besser beschreiben zu können: Lernziel? Zielgruppe? Anzahl und Art der Spieler? Situation? Dauer? Motivation? Gamedesign? Integration von Spiel und Lerninhalten? … Continue reading

Posted in education, gamedesign | Leave a comment

Ringvorlesung SoSe 2011: “Spiele zweiter Ordnung – das (Computer)Spiel als Bildungsmedium”

23.06.2011: Ringvorlesung “Medienkompetenz. Digitale Medien in Studium, Lehre und Beruf.” Ankündigung und (Link)Liste der aufgezählten Spiele des Vortrags. Spiele zweiter Ordnung – das (Computer)Spiel als Bildungsmedium (Videolink)

Posted in education, media | Leave a comment

Unusability: You don’t want to play it again!

“Unusable games” sound like a contradiction: Who would want to play a game that doesn’t work? And why are there designers – educators, of all the people with already a reputation for bad game design – that create these unusable … Continue reading

Posted in education, gamedesign, games, metagames | Tagged , , , , , , | 1 Comment

Seminar in Köln (SoSe 2011): Ludic/Lucid Design – das Spiel als Medium

Was liesse sich aus Marshal McLuhans Perspektive über Lernspiele sagen, deren Spielmechanismus aus ‘Würfeln – zufällig auf ein Fragefeld kommen – Frage richtig beantworten – weiterziehen – irgendwann hoffentlich als erster im Ziel sein’ besteht? Ist das, was hier gelernt … Continue reading

Posted in education, gamedesign | Tagged , , | Leave a comment

“Zitat”

Due to recent events – the public interest in Guttenberg-practice-of-quoting – I’d like to post an article on the topic which originally was published in “La réalité dépasse la fiction.” Zitat Zi•tat, das; von lat. citare (=herbeirufen). Ein einzelnes mediales … Continue reading

Posted in education, media, narratives | Leave a comment

Neue Medien (er)spielen!

“Der sinnliche Trieb will bestimmt werden, er will sein Objekt empfangen; der Formtrieb will selbst bestimmen, er will sein Objekt hervorbringen; der Spieltrieb wird also bestrebt sein, so zu empfangen, wie er selbst hervorgebracht hätte, und so hervorzubringen, wie der … Continue reading

Posted in education, gamedesign, games, metagames | Tagged , , , | Leave a comment

What are Alternate Reality Games (ARG)?

An Alternate Reality Game – or ARG – can be seen as a webbased offspring of Webquests, Roleplaying Games, collaborative writing, massive multiplayer online games (MMOGs) and the german concept of “Planspiel”. The ARG’s form is predominantly a forum-like website, … Continue reading

Posted in education, gamedesign, method | 2 Comments

Causality in history: Chrononauts

“Chrononauts is a fascinating, whimsical exploration of time travel, causality, and possibility covering many fascinating and significant events of the last century or so.” – Andrew Looney “Chrononauts” by Anrew Looney (2000) is a card-based game where the players play … Continue reading

Posted in education, gamedesign, games, narratives, Nicht kategorisiert | Tagged , , , , | Leave a comment

Visual analysis of gamebooks

Gamebooks were, during the 80ies and before the rise of PCs and the internet, a staple of interactive fiction. Back then, the next best thing to sitting together with some friends and playing a face-to-face roleplaying game was reading these … Continue reading

Posted in education, gamedesign, games, media, metagames, narratives | Leave a comment

A cabbalistic riddle

Radical constructivism may find an aesthetic counterpart in beautiful crafted educational narratives used in cabbalistic teaching and Zen-buddhism. These are often recursive, or self-denying for easy understanding, but nonetheless beautiful to behold. One fine example, though quite concrete, is this … Continue reading

Posted in education, metagames, narratives | Leave a comment