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Category Archives: gamedesign
Some Game Design Approaches
As impressive as most commercial games look like, ‘new’ games rely mostly on skinning (signs and stories), slight modding (rule systems), recombination and maybe some additional extras – to already known and successful games and game mechanics.
Posted in gamedesign, games, method, narratives, rules
Tagged accretion, modding, recombination, repurposing, skinning, tuning
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The absence of a sign is the sign of an absence
It may seem counter intuitive, but an empty space may be as expressive in specific circumstances as would be a present object. Of course there are obvious taboos in a society that deliberately lead to an absence of a sign, … Continue reading
Posted in art, culture, education, gamedesign, media, narratives, transmediality, unusability
Tagged education, medium, pedagogy, semiology, sign
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At Last: My printable Werewolf Game is here…
One of the astonishing moments of gameplay comes, when out of a set of very simple rules and playing material an incredible dense and dark forest of actual play emerges. Gripping storylines, high emotions, alliances and conspiracies, endless possibilies. I … Continue reading
Das Namenlose Uni-Hamburg-Spiel
Link zum Bild mit höherer Auflösung. Ein Blick auf den Spielplan genügt: Figuren aufstellen; versuchen, mit allen Figuren einmal ungeschlagen um den Parcours zu gelangen (“Wie ungerecht, die Studis müssen fünf Pöppel nach Hause bringen und die Profs nur drei!”). … Continue reading
Posted in education, gamedesign, games, method, Nicht kategorisiert
Tagged spiel, uni, unusability
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Gamedesign: Cooperation
“Opposition. Oh, say the politically correct. Those bad, icky games. They’re so competitive. Why can’t we have cooperative games?” – Greg Costikyan (1994), “I have no words & I must design” Competition, opposition, comparision, struggle is a valuable motivational aspect … Continue reading
Köln WiSe 2011/12: “What’s Next? Spiel: Second Order Gaming”
Im Rahmen des Lehrprojekts “What’s next? – [Kunst] nach der Krise” biete ich folgendes Seminar an: What’s next? – Spiel: Second Order Gaming (WiSe 2011/2012) Umweltkatastrophen, Kriege, Widersprüche des Kapitalismus: Wenn man den Nachrichten aus Web, TV, Radio und Printmedien … Continue reading
Posted in art, education, gamedesign
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Was man beim GBL-Spieldesign beachten sollte
Wenn man sich an das Design eines ‘Lernspiels’ heran wagt, hier ein paar Vorschläge, um das Spiel in seinen Aspekten besser beschreiben zu können: Lernziel? Zielgruppe? Anzahl und Art der Spieler? Situation? Dauer? Motivation? Gamedesign? Integration von Spiel und Lerninhalten? … Continue reading
Posted in education, gamedesign
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