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Category Archives: narratives
Some Game Design Approaches
As impressive as most commercial games look like, ‘new’ games rely mostly on skinning (signs and stories), slight modding (rule systems), recombination and maybe some additional extras – to already known and successful games and game mechanics.
Posted in gamedesign, games, method, narratives, rules
Tagged accretion, modding, recombination, repurposing, skinning, tuning
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The absence of a sign is the sign of an absence
It may seem counter intuitive, but an empty space may be as expressive in specific circumstances as would be a present object. Of course there are obvious taboos in a society that deliberately lead to an absence of a sign, … Continue reading
Posted in art, culture, education, gamedesign, media, narratives, transmediality, unusability
Tagged education, medium, pedagogy, semiology, sign
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“Zitat”
Due to recent events – the public interest in Guttenberg-practice-of-quoting – I’d like to post an article on the topic which originally was published in “La réalité dépasse la fiction.” Zitat Zi•tat, das; von lat. citare (=herbeirufen). Ein einzelnes mediales … Continue reading
Posted in education, media, narratives
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Causality in history: Chrononauts
“Chrononauts is a fascinating, whimsical exploration of time travel, causality, and possibility covering many fascinating and significant events of the last century or so.” – Andrew Looney “Chrononauts” by Anrew Looney (2000) is a card-based game where the players play … Continue reading
Posted in education, gamedesign, games, narratives, Nicht kategorisiert
Tagged chrononauts, game, gamedesign, history, timeline
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Games and the “best way” to tell stories
Torsten Meyer (thanks!) just sent me a link to a recent interview with game designer Peter Molyneux, published in the “Tageszeitung”, the title translates as “Fable-Gamedesigner Peter Molyneux: A visionary and charlatan” Molyneux is quite enthusiastic about interactive-adaptive stories as … Continue reading
Posted in gamedesign, games, media, narratives, overview
Tagged game, media, narrative, play, possibility space, story, storyspace
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The teacher as hero
A hero (…) is a (mostly male) person with exceptional abilities or traits, driving him to exceptional feats, so called heroic deeds. Wikipedia “Held” (Dec 6th 2008), translated from german Don’t we all wish for us to make a difference … Continue reading
Posted in media, narratives, Nicht kategorisiert, overview
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