Category Archives: overview

The Breaking of the Circle

Playing with, through, against medial boundaries. This article is based on the presentation on September 29th 2011, “Designs on eLearning DoeL – Future Spaces for Learning”, Helsinki Picture: DoeL 2011: “Circles within circles” Abstract Digital-networked games are created to foster … Continue reading

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Games and the “best way” to tell stories

Torsten Meyer (thanks!) just sent me a link to a recent interview with game designer Peter Molyneux, published in the “Tageszeitung”, the title translates as “Fable-Gamedesigner Peter Molyneux: A visionary and charlatan” Molyneux is quite enthusiastic about interactive-adaptive stories as … Continue reading

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First Faculty Research Day

This wednesday there will be a presentation of projects and initiatives stating research interests of members of our faculty. As it seems, my poster (german) will be up, too, to give a slight and very superficial overview on Game Based … Continue reading

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The teacher as hero

A hero (…) is a (mostly male) person with exceptional abilities or traits, driving him to exceptional feats, so called heroic deeds. Wikipedia “Held” (Dec 6th 2008), translated from german Don’t we all wish for us to make a difference … Continue reading

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Traditional structures and courses

Linearity, finality and causality are ‘traditonal’ concepts of structure, i.e. they happen in a frame of reference and orientation we’re culturally used to, though this frame is currenty undergoing constant disassembly. If a project’s course doesn’t follow the line of … Continue reading

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