Category Archives: unusability

Das Spiel als ästhetisches Medium der Krise

“…in anything but a game the gratuitous introduction of unnecessary obstacles to the achievement of an end is regarded as a decidedly irrational thing to do, whereas in games it appears to be an absolutely essential thing to do.” – … Continue reading

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The safety of medium and art – and the avantgarde

The contest between two artists, Zeuxis and Parrhasios Two ancient artists competing against each other: Zeuxis paints grapes so realistic, that birds try to eat them. Parrhasios paints a curtain ‘hiding’ his painting, which is so realistic that the other … Continue reading

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Gender, women in science and advertisers: Unusability

The European Commission for Research and Innovation started an initiative on June 21st 2012 to get girls into scientific careers: “Science: It’s a girl thing!” (See the link “questions about our videoclip?” for some background infos) A 1-minute video clip … Continue reading

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The Breaking of the Circle

Playing with, through, against medial boundaries. This article is based on the presentation on September 29th 2011, “Designs on eLearning DoeL – Future Spaces for Learning”, Helsinki Picture: DoeL 2011: “Circles within circles” Abstract Digital-networked games are created to foster … Continue reading

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Das Eckige muss ins Runde?



Weil Spiel-Software in der Regel einfacher zu bewerben und zu verkaufen ist als ihre bildungstheoretische Reflexion, gelten „Game based Learning“ (GBL), „Playducation“, „Gamification“ und ähnliche Projekte als state of the art – auf Didaktikmessen und Konferenztagen gleichermaßen. In der aktuellen … Continue reading

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The absence of a sign is the sign of an absence

It may seem counter intuitive, but an empty space may be as expressive in specific circumstances as would be a present object. Of course there are obvious taboos in a society that deliberately lead to an absence of a sign, … Continue reading

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