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	<title>Comments for Moves, Rules and Metagames</title>
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	<link>http://blogs.epb.uni-hamburg.de/metagames</link>
	<description>Wey-Han Tan: A Blog on MediaMetagaming</description>
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		<title>Comment on At Last: My printable Werewolf Game is here&#8230; by Wey-Han Tan</title>
		<link>http://blogs.epb.uni-hamburg.de/metagames/2011/10/05/at-last-my-printable-werewolf-game-is-here/comment-page-1/#comment-1521</link>
		<dc:creator>Wey-Han Tan</dc:creator>
		<pubDate>Mon, 16 Jan 2012 19:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.epb.uni-hamburg.de/metagames/?p=321#comment-1521</guid>
		<description>Thank you - I hope you enjoy playing it!</description>
		<content:encoded><![CDATA[<p>Thank you &#8211; I hope you enjoy playing it!</p>
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		<title>Comment on At Last: My printable Werewolf Game is here&#8230; by Alex</title>
		<link>http://blogs.epb.uni-hamburg.de/metagames/2011/10/05/at-last-my-printable-werewolf-game-is-here/comment-page-1/#comment-1519</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 16 Jan 2012 16:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.epb.uni-hamburg.de/metagames/?p=321#comment-1519</guid>
		<description>I adore you for this work or art, this is what I&#039;ve been looking for a long time. A really big thank from Vietnam. I hope once day I can share my own version to you.</description>
		<content:encoded><![CDATA[<p>I adore you for this work or art, this is what I&#8217;ve been looking for a long time. A really big thank from Vietnam. I hope once day I can share my own version to you.</p>
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		<title>Comment on Topological Metaphors for Structuring Games (II): Rulespaces by Some Game Design Approaches &#124; Moves, Rules and Metagames</title>
		<link>http://blogs.epb.uni-hamburg.de/metagames/2008/09/01/topological-metaphors-for-structuring-games-ii/comment-page-1/#comment-949</link>
		<dc:creator>Some Game Design Approaches &#124; Moves, Rules and Metagames</dc:creator>
		<pubDate>Thu, 08 Dec 2011 14:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.epb.uni-hamburg.de/metagames/?p=21#comment-949</guid>
		<description>[...] is the modification of rules, the &#8216;moving&#8217; of a known rule system through its rulespace. Rules may be modified e.g. for a different numbers of players (e.g. a class of pupils), shorter [...]</description>
		<content:encoded><![CDATA[<p>[...] is the modification of rules, the &#8216;moving&#8217; of a known rule system through its rulespace. Rules may be modified e.g. for a different numbers of players (e.g. a class of pupils), shorter [...]</p>
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		<title>Comment on Serious game &#8220;Tiebranimes&#8221; to download by Some Game Design Approaches &#124; Moves, Rules and Metagames</title>
		<link>http://blogs.epb.uni-hamburg.de/metagames/2009/02/05/serious-game-tiebranimes-to-download/comment-page-1/#comment-948</link>
		<dc:creator>Some Game Design Approaches &#124; Moves, Rules and Metagames</dc:creator>
		<pubDate>Thu, 08 Dec 2011 13:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.epb.uni-hamburg.de/metagames/?p=41#comment-948</guid>
		<description>[...] Chris Trottier&#8217;s text on systemic accretion an tuning). The card game for pedagogues, &#8220;Tiebranimes&#8221;, is an example: It started out as &#8220;Quartett&#8221; / &#8220;Happy Families&#8221;, and [...]</description>
		<content:encoded><![CDATA[<p>[...] Chris Trottier&#8217;s text on systemic accretion an tuning). The card game for pedagogues, &#8220;Tiebranimes&#8221;, is an example: It started out as &#8220;Quartett&#8221; / &#8220;Happy Families&#8221;, and [...]</p>
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		<title>Comment on What are Alternate Reality Games (ARG)? by Some Game Design Approaches &#124; Moves, Rules and Metagames</title>
		<link>http://blogs.epb.uni-hamburg.de/metagames/2011/03/22/what-are-alternate-reality-games-arg/comment-page-1/#comment-947</link>
		<dc:creator>Some Game Design Approaches &#124; Moves, Rules and Metagames</dc:creator>
		<pubDate>Thu, 08 Dec 2011 13:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.epb.uni-hamburg.de/metagames/?p=158#comment-947</guid>
		<description>[...] Alternate Reality Games (ARGs) &#8211; because they consists mostly of narrative &#8216;skin&#8217; and little game mechanics, i.e. they can be customized in detail without changing the existing net-based infrastructure. [...]</description>
		<content:encoded><![CDATA[<p>[...] Alternate Reality Games (ARGs) &#8211; because they consists mostly of narrative &#8216;skin&#8217; and little game mechanics, i.e. they can be customized in detail without changing the existing net-based infrastructure. [...]</p>
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