Examples

Games with an agenda

“Add’em Up”
Using addition as a mix of puzzle-solving and strategic choice.
Online playable Flashgame
http://www.addictinggames.com/puzzle-games/addemup.jsp

“Allies and Aliens”
Narratively anchored game about bias, prejudice, hate and propaganda; for classes 7-8.
Online playable Flashgame

http://www.media-awareness.ca/english/games/allies_aliens/

“Fake for Real”
matching mechanism from “concentration” / “Memory” put to good use in a Baudrillard’ way of matching real and fake.
Online playable Flashgame
http://www.fakeforreal.com/

“Scoyo”
Examples from the set of thousands of german-curriculum-conform learning objects in game/quiz form, for classes 1-7.
Online playable Flashgames
http://www-de.scoyo.com/

Aesthetic and remarkable ones

 

Games with scientific origins or for scientific use

Gefangenendilemma

Chicken

Games easy to repurpose as teaching tools

Racetrack (Pen-and-Paper turn based game: Vectors and kinematics)
http://en.wikipedia.org/wiki/Racetrack_%28game%29

Nim (Pen-annd-Paper or token game: basic math, hidden rules)
http://en.wikipedia.org/wiki/Nim_Game

Just addictive or plain fun

BotArena 3 (Conctruction, tournament battle)
http://www.addictinggames.com/strategy-games/botarena3.jsp

GemCraft (Original, Tower Defense)
http://www.addictinggames.com/strategy-games/gemcraft.jsp

Cursed Treasure (Tower Defense)
http://www.addictinggames.com/strategy-games/cursed-treasure-game.jsp

The Space Game (Tower Defense)
http://www.candystand.com/play/the-space-game

Vector TD (Tower Defense, aesthetically pleasing)
http://www.candystand.com/play/vector-td

Elements (Collectible Card Game mechanism)
http://www.elementsthegame.com

Mytheria (Collectible Card Game mechanism)
http://www.kongregate.com/games/DiffusionGames/mytheria

Monster’s Den (Dungeon crawl RPG)
http://www.addictinggames.com/strategy-games/monstersden.jsp

Warfare 1917 (expanded TD mechanism, potential for learning game)
http://armorgames.com/play/2267/warfare-1917

The Last Stand 1 & 2 (survival, shooting game, storyline)
http://armorgames.com/play/269/the-last-stand
http://armorgames.com/play/1443/the-last-stand-2

Steambirds (innovative tactical turn-based game)
http://armorgames.com/play/5426/steambirds

SpellBlazer (Bejeweled game mechanic with storyline)
http://www.addictinggames.com/strategy-games/spellblazer.jsp

Lists and ressource sites

Teampedia
lists of teambuilding games by category
http://www.teampedia.net/wiki

Traditional Games

Mancala

“Mancala, in being such early evidence of human play, resembles contemporary game boards by having territories (zones for play), actions (moving stones), rules (direction on board, number of tokens distributed), tokens (pieces that represent the player, the player’s team, or other types of subject positions), and feedback (amounts collected). The fact that these early mancala boards were developed and customized speaks to the aesthetic importance of games and how the play experience has, for thou- sands of years, been intertwined with aesthetics.”
– Mary Flanagan (2009), “Radical Play. Radical Game Design.”, p.65

Senet

Pacheesi

Morra

Royal Game of Ur

Go or WeiQi

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