Tag Archives: gaming

A path unwanted: Impossibly realistic games

One of the distinctive criteria of games compared to ‘reality’ is their loose connection to the latter, a worksafe simplification of rules and goals. This doesn’t mean that these games are simple to play, but that rules and metarules are … Continue reading

Posted in education, games, metagames | Tagged , , , | Leave a comment

In search of a game’s True Meaning ™…

As with the ongoing ‘Killerspiel’ debate in Germany, public and politicians are in search of The Meaning of a game. Though it’s understandable that there’s concern over violent, pornographic or propagandistic content, few seem to understand that games can also … Continue reading

Posted in education, games, media | Tagged , , , , , , , | Leave a comment

Levels of gaming

Where’s the actual interpretation and acting taking place when you’re ‘playing’? Games can be used to understand, and to intuitively act upon, the inner workings of a set of rules (e.g. simulation games), or they can show the inner or … Continue reading

Posted in games, media, metagames | Tagged , , , , | Leave a comment

Traditional structures and courses

Linearity, finality and causality are ‘traditonal’ concepts of structure, i.e. they happen in a frame of reference and orientation we’re culturally used to, though this frame is currenty undergoing constant disassembly. If a project’s course doesn’t follow the line of … Continue reading

Posted in overview | Tagged , , , , , , , , | Leave a comment