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Traditional structures and courses
Linearity, finality and causality are ‘traditonal’ concepts of structure, i.e. they happen in a frame of reference and orientation we’re culturally used to, though this frame is currenty undergoing constant disassembly. If a project’s course doesn’t follow the line of … Continue reading →
Posted in overview
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Tagged causality, change, gaming, hypertext, metagaming, overview, rhizomatic, structure, traditional
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