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Tag Archives: metagaming
The Breaking of the Circle
Playing with, through, against medial boundaries. This article is based on the presentation on September 29th 2011, “Designs on eLearning DoeL – Future Spaces for Learning”, Helsinki Picture: DoeL 2011: “Circles within circles” Abstract Digital-networked games are created to foster … Continue reading →
Posted in art, culture, education, metagames, overview, rules, transmediality, unusability
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Tagged education, games, Gamification, Media Education, Media Theory, medium, Medium Design, metagaming, Pervasive Games, play, Second Order Gaming, transmediality, unusability
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Levels of gaming
Where’s the actual interpretation and acting taking place when you’re ‘playing’? Games can be used to understand, and to intuitively act upon, the inner workings of a set of rules (e.g. simulation games), or they can show the inner or … Continue reading →
Posted in games, media, metagames
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Tagged gaming, mediagaming, metagaming, rules, strategy
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Traditional structures and courses
Linearity, finality and causality are ‘traditonal’ concepts of structure, i.e. they happen in a frame of reference and orientation we’re culturally used to, though this frame is currenty undergoing constant disassembly. If a project’s course doesn’t follow the line of … Continue reading →
Posted in overview
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Tagged causality, change, gaming, hypertext, metagaming, overview, rhizomatic, structure, traditional
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