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Tag Archives: modding
Some Game Design Approaches
As impressive as most commercial games look like, ‘new’ games rely mostly on skinning (signs and stories), slight modding (rule systems), recombination and maybe some additional extras – to already known and successful games and game mechanics.
Posted in gamedesign, games, method, narratives, rules
Tagged accretion, modding, recombination, repurposing, skinning, tuning
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